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Your secret strategies

Debate like your life depends on it
Own phones needs signal. One screen works with no signal at all.
Play together
Your secret strategies stay on your own phone. No more looking away.
Room code
····
Everyone opens the same link and types this code.
Change my icon
Greyed out ones are already taken by someone in the room.
You are debating

Well,
Actually

For people who cannot let it go
Three players is enough. Up to sixteen can play.
Game settings
Press Enter to add a player
How it works

1. The motion goes to the debaters first

Each round the game picks two players and a side. You do not choose your side. The motion is dealt to those two privately, and the room sees nothing until they have both agreed it. Either of them can ask for a different topic, and the new one goes back to both of them — one debater cannot settle it over the other's head. Two changes between them, not two each, so nobody sees more than three motions and the third one stands. Everyone is told who asked. A change re-draws the motion from the same category and never the cards, so it cannot be used to fish for a better hand.

2. Secret strategies

Each debater privately sees strategy cards like "Deny everything" or "Invent a study". Memorise them, hide them. You must actually work them into your argument without the room realising.

3. Speak on the clock

Fifteen seconds to prepare, then FOR opens, AGAINST rebuts, and FOR closes for twenty seconds so the last word is not always the same person's. An optional crossfire follows. Curveballs land during the opening and the rebuttal only, and you obey them immediately.

4. The shortlist, then the judges

Before the debate, everyone sees a shared pool of strategy cards: both real hands hidden among decoys. Afterwards, every judge says one sentence out loud, splits three points between the debaters — 3–0 or 2–1, never even — then guesses which cards each debater was really running, exactly as many as they were dealt. Higher split total takes the round for 3 points; a genuine draw pays 1 each.

5. The verdict

Then the cards come up one at a time and the room decides if each was actually pulled off, judged on the whole turn — anything done before the curveball landed still counts. A card that landed unspotted scores 3. Spotted, 1. Never executed, nothing.

6. Judging is playing

Every card you pin on the right debater is a point to you. No penalty for wrong guesses — the forced count is the squeeze. Three players is a real game; four or more is a party.

Round 1
The motion
With the debaters. Nobody else sees it yet.
Silly
Arguing FOR
Yes, absolutely, obviously
VS
Arguing AGAINST
No, never, are you serious
The motion
Alice
Silly
Prep
0:15
Read the motion and your cards.
Opening statement
1:00
Host
Tap the clock, or press Space, to start and pause
The shortlist
Some of these are really in play. Watch for them.
Split three points
Guess 1 of 2
Which cards was Alice running?
Card 1 of 4
Alice takes the round
Now the secret strategies. Did they actually pull it off? The room decides. Each one that landed is worth a bonus point.
Scoreboard
The undisputed

Alice

Debate Monarch. Undefeated in their own mind.
The room's verdict